Scoundrel
Based on the scoundrel card game!
Rooms containing 4 cards are dealt from the deck. Play 3 out of the 4 cards to proceed to a new room, which will include the remaining card from the previous room. You can choose to escape and be dealt a new room of 4 new cards, but only if you didn't escape the previous room!
Each card suit has an ability:
Clubs/Spades (2-A) are enemies you must defeat. When you fight an enemy you lose that amount of hitpoints. Jack is 11, Queen is 12, King is 13 and Ace is 14!
Diamonds (2-10) are weapons you can equip to reduce the damage you take. You can equip one weapon at a time, always discarding the previous equipped weapon.
When you have a weapon you can choose to fight barehanded (take full damage) or with weapon (reduced damage). After a weapon is used once, you can only use it to fight enemies with a lower damage than the last slain enemy.
Hearts (2-10) are potions and recover your hitpoints. You can only recover health once per room, other potions are simply discarded
If your hitpoints run out its game over!
Beat the game by playing all cards in the deck!
| Status | In development |
| Platforms | HTML5 |
| Author | Liam Chessell |
| Genre | Card Game |
| Made with | Godot |
| Content | No generative AI was used |
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